Wisconsin-based gamer aiming to make an impact on the gaming industry
by Patrick Scott Patterson
Originally published March 27, 2013
As gaming culture and competitions continue to grow, the number of people wishing to break in does, too. Some choose to become the best they can a hot game title while others try to align themselves with the latest industry trends. Wisconsin-based gamer Emily Jean Royce aims to make her impact by doing things her way.
"I ultimately want to work as a gaming personality in the industry," Royce said. "I have a busy life and don't have time to focus on one game to compete in with all the games developers have to offer. I'm a gamer. I love video games and I don't want to spend all of the time I do get playing one game just to be better than everyone else in it. Don't get me wrong, I love competitions and the excitement that comes with it. I'm just more fit being the one talking about it, talking about games, conventions and more. I like sharing my opinions and giving advice to gaming."
Royce states that video gaming has been a part of her life since the very beginning, helping her through some of the trials of childhood.
"I first got into gaming when I was a wee lass," she said. "By the age of four, I had mastered the various controllers without looking and was able to understand the mechanics of playing a game like the average gamer. Getting into my school years, I became even more invested in my games. I didn't have many friends and was often bullied. Video games were my escape."
According to Emily, many of her earliest gaming experiences continue to stick with her today.
"One of the first games I played and learned on was SimAnt for SNES," she recalled. "Really wish I could find a copy of that game today. Good memories. Other games I got into when I was younger was Tomba!, Tail Of The Sun, Resident Evil series, Zelda series and plenty more. The Resident Evil series was the first series I became obsessed with. Despite their huge shift in gameplay and story these days, I still follow the series."
In 2011, Royce aimed to get the attention of G4tv by entering a model contest centered around the annual E3 event. While her audition video made the semi-finals, she did not advance further in the contest, and stated that she is happy with that.
"I knew I could have done a better video, a smarter video," Emily said. "Made myself out to be what the majority of the male G4 gaming audience was looking for. I could have shown more skin for votes, left out the lesbian comment because we all know that's not what the straight gamer populations wants to hear. I could have sold myself and said exactly what they all wanted to hear. But I didn't. I was real. I was me."
In 2012, Royce decided to make her way to a major gaming event, despite challenges she faced in doing so. After obtaining a badge to that year's PAX East event, Emily and a friend spent most of their money travelling to the event, yet she says she refused to let that stand in her way of attending.
"Getting to the convention center that day from our hotel was a very long journey," she recalled. "Walking made up the majority of the trip. We couldn't afford any cabs. We spent almost the entire day just getting to the event. I was determined to see it. I didn't come to Boston for nothing. I wanted to finally see this world. I wasn't going to accept financial difficulties as an excuse to miss it when given the opportunity. This was just the start of my life in the gaming industry."
Royce has continued working her way into a career as a video gaming personality. Recently, she traveled to Chicago to compete in an episode of Gaming Under the Influence and continues to seek opportunities in the video game industry.
Emily can be found on Twitter @EmilyOnXBox.