Video Game Box Art

Film & Television

I'm proud to have had many of my adventures over the years captured in television and film productions. As a child, I could only imagine a situation where my various passions would be viewed by people across the world. 

My earliest TV work took place during my days as pro wrestler. Little did I realize that knowledge would translate to bigger and better things. In 2009, I went from being part of small grassroots productions to being part of a large scale production with NBCUniversal at the E3 expo in Los Angeles. It felt like it was meant to be. 

My lifelong love for video games makes for most of it at this time, appearing in films such as Nintendo Quest, World 1-1 and Pixel Poetry as well as television series such as Box Art: The Stories Behind the Covers, which I also worked on as a producer. 

It hasn't all been based in gaming, however. I've also been a part of programming for networks such as The Weather Channel, ESPN and SpikeTV on both sides of the camera in various general interest shows. For a number of years, I pitched a variety of show ideas to just about every cable and broadcast network out there. Nothing ever got beyond the pilot stage but the knowledge and experience was most useful. 

In 2021, I'm set to appear in an undisclosed television series currently set to air on BBC, filmed several years ago. I've been out of the game as I dealt with a myriad of personal matters, but post-pandemic I will be seeking to use what I learned to try once again to land something more than a one-off appearance somewhere. 

Click here to see my full body of work via IMDb. Read below for a couple of stories from along the way and check this space back in the future to see where this renewed spark takes me.

On G4 set in 2009

G4tv - E3 2009

Thrown into the deep end of the pool

While working for a video game statistics company, I was approached by someone at NBCUniversal's G4 about airing an arcade game world record attempt from the E3 expo in Los Angeles. 

I had to fight for the green light from my boss, and once I did it was off to the races. My role in the event continued to increase as it drew closer, as apparently my lifelong love of old arcade games had value to the network crew. I found myself neck deep in a television event far bigger than any I'd ever been part of previously. 

By airtime, I was helping call highlights to the producers, crunching statistical data in real time for the production and then... the machine appeared to fail. Against the clock of live television, I managed to discover that extra stage lights had blown the power strip powering the machine. 

We got back up and running with just enough air time for the arcade contender to complete his attempt, which he did just as it was time to go off the air. 

The event lit a spark within me that has lived on ever since. I learned I love this stuff and I wanted to do more. 

Frankenfood

Foot in the door - literally

Seeking opportunities for TV work, I went to try out for this new cooking competition show in 2014. 

I can't cook. But I went anyway. The goal was to leave an impression on the producers of the show and parlay that into new opportunities. To get my foot in the door there. 

That proved to the case in the most literal form, as I kicked a hole through a door on set when asked to make a "strong entrance" to the judge's area. This brought forth the puzzled producer of the show, who I managed to make laugh with a joke that was recreated on-air... profanity and all. 

The long shot worked. For some time after the show aired, I worked with Sharp Entertainment to pitch several ideas to networks. None of it ever got picked up, but the journey led me down the path to many more pitches in the years that followed. 

Frankenfood

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© 2021 by Patrick Scott Patterson
 

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